As to the original question, I’ve been playing online deathmatch for nearly 20 years and this issue is present in any mature game with a long-standing player base. Go walk in “off the street” to games like CS, Quakeworld, Q2 etc and try to hang with people who have been playing those games for over a decade. It isn’t going to happen – at least not…[Read more]
Problem Event Name: APPCRASH
Application Name: FEAR.exe
Application Version: 1.8.282.0
Application Timestamp: 44ef6ae6
Fault Module Name: GameServer.dll
Fault Module Version: 1.8.282.0
Fault Module Timestamp: 50ebbd5f
Exception Code: c0000005
Exception Offset: 000c6673
OS Version: 6.1.7601.2.1.0.256.1…[Read more]
So I installed a number of Windows updates today (Win 7 x64) and now I am getting an appcrash in Windows after the launch screen. Anyone else experiencing this?
Edit: this is FEAR SP only. MP / SEC2 is fine.
Awesome, I will load these up and give them a go.
I think I have found most of these except:
– J=M Abandoned Factory
Is there another source for maps?
Is “Aztec” the same as “AztecPlace”?
Also I found an Inka and an Inka2. I assume I am after the latter, which is a much larger file.
I think it could be as simple as a review database if you don’t want to take the step of actually hosting the maps themselves:
Author (if known)
Gametype / size
Comments / User rating
I downloaded some maps from fear-combat.nl and not one so far has even a readme file included so you don’t know if you’re…[Read more]
I’m wondering if anyone has suggestions on how to streamline the process of introducing quality custom maps to their server rotation? Right now my process is tedious and pretty unscientific:
– Install map
– Play map
– Make qualitative notes on map (size, quality, gameplay etc).
What I’m finding is that you have to kiss a lot of frogs before you…[Read more]
I’ve been following the project for awhile, along with recent developments and I’d like to start off by saying that I’m extremely appreciative of the the work you have done to extend the life of this great game. […]
The Master server is NOT gone, there’s a big server (redundant) serving all games/keys/servers/heartbeats. But they made the queries made for fear invalid.
Which is basically the same as saying the master server for FEAR is gone, right? 🙂
Now, GameTracker doesn’t serve anything, they only scan servers ( I learned how to do that yesterda, will…
It could be that I’m failing to fully understand the problem. As I understand it, the master server is gone. You can’t launch a public server because the master server is hard-coded and doesn’t exist. Clients […]
Quick question to t he coders working on SEC2. How difficult would it be to implement a “direct connect” option to the game client (ideally with DNS support)? FEAR/FEAR Combat doesn’t have this or (to my […]
I’ve been doing a light bit of testing with the SEC2 package and wanted to understand the compatibility between game/server versions and keys without checking all the combinations myself.
I have retail […]
“I had the idea of remove all CDKey checks too, but that would make impossible to ban players.”
I’m not a coder but when it comes to a game that is fundamentally free, how do you ban players effectively based on […]