Interface files contained in the SDK?

Home Forums FEAR Modding Interface files contained in the SDK?

This topic contains 3 replies, has 2 voices, and was last updated by  =MXT=Fred.cpp 1 year, 2 months ago.

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  • #64423


    Ahoy! I gots the 1.08 retail game and the SDK patched to it. I know how the general part of modding the game works, I’ve been using the Public Tools (SDK) for a while now. I however can’t seem to find the game interface files (menu, hud) to study those for an improved menu mod I wish to have.

  • #64429


    duh I meant the original F.E.A.R. not Combat (can’t edit my post..) I guess its the same for both games as there are literally no differences to the engine.

  • #64431


    Oh boy I figured it was in my face. I did have the GDBEditor crashing due to compatibility issues, fixed the thing I wanted but…. fuck that F.E.A.R. v 1.08 – Retail label taking half the bottom part of screen space. I’ve tweaked the buttons but for the life of me, I can’t trace back the version text so I can move its X/Y offset because right now the Exit button is overlaying the version text, is it in perhaps Dev\Runtime\Game\databaselocalized\FEARL.Gamdb00p where most of menus are stored, am I missing something?

    p.s. sorry for the triple post, hell why I can’t edit my posts instead?!?!

  • #64445


    Blame the site admins :v
    About the problem, I’m not really sure, have never tried to move stuff around on those screens.
    So far we have updated the text version when needed.

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