A couple of questions))

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This topic contains 69 replies, has 5 voices, and was last updated by  =MXT=Fred.cpp 1 week, 4 days ago.

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    Posts
  • #3589

    Alvares Edvardo
    Participant

    And the difference between FEAR ArchiveEdit v2 from the standard archive editor? And please help me with animation in Maya, I want to try to make their moves for the player.

  • #3753

    Alvares Edvardo
    Participant

    Surely no one will help?

  • #3757

    =MXT=Fred.cpp
    Keymaster

    For differences, ask Holland, I think IT’s only more “standalone”.
    About maya, sorry, the only one who used to do It is =MXT=Boogman and he’s retired now. I’ve been trying to contact him, but haven’t had any success.
    Anyway you need the Maya 2006 version.

  • #3818

    Alvares Edvardo
    Participant

    Maya I approach, I just do not know how to create the animation. During if someone helped.

  • #3819

    =MXT=Fred.cpp
    Keymaster

    I guess you have the FEAR SDK? It contains a folder with the Maya plugin you need to import the models to Maya. they have the animations and stuff.
    Since I don’t know maya, I couldn’t do anything with It, but If you know It, you will find It useful! It’s named Monolith Maya plugin.

  • #3825

    Alvares Edvardo
    Participant

    I opened the model in Maya, and tried to make their animation, but it did not work, I do not know how to create key frame or whatever they are called.

  • #4307

    Alvares Edvardo
    Participant

    I also wanted to ask what is different ArchiveEdit here on the site of a standard? And who knows how to properly install plugins Havok in Maya?

  • #4339

    Alvares Edvardo
    Participant

    Well people, say certain things, help than you can. I myself can not understand in any way, and my friend could not, and with it we do not have enough brains ((

  • #4344

    =MXT=Fred.cpp
    Keymaster

    you need Maya 6.
    It won’t work on any other version!
    and the tools are the same.

  • #4345

    Alvares Edvardo
    Participant

    I’m all set, and plug the monolith and Havok. But when you come into the tools menu monolith he still says Havok plugins are not loaded, although they work.

    • #63750

      DeadYorick
      Participant

      Can you send me the havok plugin Edvardo?

      • #63758

        Boogman
        Participant

        You can’t get the Havok plugin for Maya 6.0. It was never released to us.

        You can’t add new physics to the models, but you can adjust them in model edit.

      • #63760

        Alvares Edvardo
        Participant

        Only I did not make them work, maybe you will get
        https://drive.google.com/open?id=0Bzzic4al_YUEQmZsVVFiblpoWFk

        • #63764

          Boogman
          Participant

          Back in the day, I downloaded all the Havoc stuff, I never found any plugins for Maya 6.0 that would work.

        • #63766

          Alvares Edvardo
          Participant

          Boogman, teach how to make animations in Maya 6.0, please at least the simplest.

        • #63881

          Boogman
          Participant

          Youtube has all kind of basic animation tut’s. Search for Maya Keyframe animation. It’s not hard to do. Here is a link. All this will work in Maya 6.0.

          https://www.youtube.com/watch?v=HSTRBRq3WqQ

  • #4346

    =MXT=Fred.cpp
    Keymaster

    Ah you mean the havok plugin; I’m not sure, I think Boogman ( he made the new models we use in MXT CTF Server ) couldn’t make It work too :/ not sure why.
    He said It was just not working with maya….

    It’s a shame the old FEAR Modding Gods are gone; I feel too frustrated we have to re-discover everything again….

    • #63762

      Boogman
      Participant

      Fred do you need a new model?

  • #4355

    Alvares Edvardo
    Participant

    I just wonder how you can make new animations and player movement with Maya or Max, this too can not help? If not, how will you say to all rediscover ((

  • #4360

    =MXT=Fred.cpp
    Keymaster

    I mean, there is no info about It.
    Boogman tried to make new Characters and animations and he couldn’t. only made new models for weapons.

  • #4362

    Alvares Edvardo
    Participant

    It’s too bad that something must take together can achieve what ever

  • #4363

    =MXT=Fred.cpp
    Keymaster

    The problem is, Boogman retired too!
    he hasn’t repplied emails or played ever again, I’m actually worried about him now…
    He was the one who made all models for MXT; except some initial tests I made, with no animations or something; but I no longer have Maya.

    • #5217

      Boogman
      Participant

      Yo, sup Fred.

      Just thought I would drop by and see what yall been up to.
      I could not get my retail version to load in on your server, help…!
      Do I need to D/L the combat version?

      Do you you have any new weapons or mods?

      Later dude….

      • #63993

        =MXT=Fred.cpp
        Keymaster

        Hey @Boogman!
        Well, anything you can bring to the game is good 😀
        Currently I’ve been focusing on SEC2, but I need to rework the server.
        Yeah, you need the SEC2 Patch to play, the retail version doesn’t work anymore.
        ( link: https://fear-community.org/download/6101/ )
        I’m on fb too, I check that all the time 😛 (Since I have no internet connection at home, is easier there).

  • #4364

    Alvares Edvardo
    Participant

    And any concerns about not? It turns out we’re stuck if we can not understand ourselves, the way how to find this boogman? Or he did not get in touch?

  • #4365

    =MXT=Fred.cpp
    Keymaster

    idk, he no longer uses xfire.

    And we have been like this for years; he was the only one who made models for long time (3 years?)

  • #4366

    Alvares Edvardo
    Participant

    That is, we can not do without his help to achieve? There are any ideas about this, we’re friends, too, were puzzled how you can make your own animations, and still I have a question how to make a box from which falls weapons if it hit?

  • #4367

    =MXT=Fred.cpp
    Keymaster

    Unfortunally I don’t have the time to workwith models, maybe you can figure It out, but I don’t know maya, so would have to learn maya AND SDK tools.
    About a box that you can break and get weapons, I’ll try to make one this weekend ( I hope I can work on that ).

  • #4369

    Alvares Edvardo
    Participant

    Thank you very much, I’ll wait for your post to success)) And I will keep you informed of my achievements))

  • #4373

    =MXT=Fred.cpp
    Keymaster

    btw you mean like in Perseus? or more like a break/drop box?

  • #4376

    Alvares Edvardo
    Participant

    These boxes appeared at the extraction point. Larger boxes are beat or shoot them they break and there are either weapons or first aid kit. I for some reason it did not work. And there were little boxes of grenades, explosive red with a sign out there to shoot down the cover and inside the grenade ride.

  • #4395

    Alvares Edvardo
    Participant

    As progress is very interesting?

  • #4397

    =MXT=Fred.cpp
    Keymaster

    weekend will just start here 😛 ( 7:35 morning, saturday 😛 )

  • #4399

    Alvares Edvardo
    Participant

    Sorry, damn timezones))) As it will write please))

  • #4426

    Alvares Edvardo
    Participant

    How is it?

  • #4428

    =MXT=Fred.cpp
    Keymaster

    Well, Is not exactly what I wanted, but should work. I’d need more time to make the box “break” like perseus, and make the nades roll in the floor; but well, something is something:

    http://fred.cpp.mx/2013/05/20/fear-world-prefav-ammocrate/

  • #4429

    Alvares Edvardo
    Participant

    Let’s say a box I could do, I did not get to do so that weapons were lying on the floor, such as when you kill the clone and it is out of the hands he falls.

  • #4436

    =MXT=Fred.cpp
    Keymaster

    So the prefab I did doesn’t fit your needs?

  • #4437

    Alvares Edvardo
    Participant

    I meant that I could not make the weapon so that it spilled out of the box as a present, because it stays in the air, or half in the ground. When you kill an enemy or he draw weapons as it lies now, here I am about.

  • #4438

    =MXT=Fred.cpp
    Keymaster

    ah, that
    I think I have a clue about how to do It, but I’m short in time, as usual 😛
    Try adding a physics model or worldmodel to It, and asign a sphere shape. then bind It to the nade, and It will roll with It. when someone picks the nade, remove the worldmodel

  • #4439

    Alvares Edvardo
    Participant

    Do you think would help? So we have to model that will put the world that it does not react to the player’s body, and as it turns out that the player throws weapons and lying about it like this?

  • #4440

    Alvares Edvardo
    Participant

    Just see how it is when I cut scenes using 3D ripperDX of Perseus Mandate, I specifically photographed not broken box with the weapon, and then when viewed in 3ds max was that he initially empty. That is, there were no weapons, and it seems to appear when you break it, but the principle of what I did not understand, I think that this is what you can type AI?

  • #4490

    Alvares Edvardo
    Participant

    Hello Fred, can you help me make the effect of the laser beam to the laser carbine, I made ​​it into a database and made ​​its muzzle flash. But the effect of the beam I did not go, it must be continuous and follow the trunk and I get a laser machine ((

  • #4624

    Alvares Edvardo
    Participant

    Hi all, where all lost? I have a question, in the end who will promote modding as we do not))

  • #4628

    =MXT=Fred.cpp
    Keymaster

    Modding is alive, but there are some modifications that need too much effort; like what you said.
    Also, since I am focused in multiplayer modding, I must make only download_and_play mods; not database mods, or FX mods, or heavy model mods; only maps/textures/sounds and If possile small models.

  • #5220

    =MXT=Fred.cpp
    Keymaster

    Hey man!
    We had all the weapons you made until about a week 😛 I removed most custom stuff to re-skin everything, but since I haven’t had a chance, I haven’t done anything :/
    About the server, It should work like all servers. If you don’t get a working list, you may want to download and isntall the launcher, so you get the server list, but the game will take about 1 min to join servers.
    If you want everything working as before and keep the single player version playable too, I think the best is to download and isntall the FEAR Combat thing full.
    p.s. nice to see you around! ^_^

  • #5428

    benox50
    Member

    I heard that someone here have maya 2006 ?

    I want to tweak the SMG in maya to get a good rotation for a dual SGM, but Hell ! Strangely the hard part is to get Maya 2006. I just cant find it, the only thing I find is new Maya version of course. Cant find the 2006 trial…

    http://www.autodesk.com/products/autodesk-maya/free-trial

    Hope someone can help, I already modded other games and its bad that Im stuck with something stupid like that.

  • #5430

    =MXT=Fred.cpp
    Keymaster

    I uploaded It to megaupload when I had It 🙁 But It was lost there 🙁
    Let me check If I can find It online

  • #5431

    Boogman
    Participant

    You can get it here: http://thepiratebay.sx/

    The keygen should come with it.

    Later….

  • #5471

    =MXT=Fred.cpp
    Keymaster

    Can It hold 600 MB files? I already got It back, and yeah is old but the torrent actually exists; I got It (again) from there ^_^
    I’ll try to upload em to mega and share privately.

  • #5473

    benox50
    Member

    Yes it hold up to 5 Go (5000 MB)
    but anyway, will be nice if you can send me the torrent link in Private Message.

  • #5564

    Alvares Edvardo
    Participant

    Hello everyone, I would like to ask whether there are people with expertise in programming, to work with the source of fear?

  • #5567

    =MXT=Fred.cpp
    Keymaster

    Hey @alvares__edvardo what do you have in mind? ^_^

  • #5568

    Alvares Edvardo
    Participant

    I wanted to make a robot in project origin, the model cut, left to programmatically make a character sit there.^_^

  • #5569

    =MXT=Fred.cpp
    Keymaster

    You can make the character to “sit down” to a worldmodel using worldedit commands; Obituary made something like that, in the map that is some kind of jungle, and you can hang up in a rope 😛
    For using the robot you can use the vehicle thing, but the usage is very limited in FEAR Combat Version of Jupiter EX engine.
    still It may be fun to try ^_^

  • #5611

    benox50
    Member
  • #5612

    benox50
    Member

    Or that http://www.youtube.com/watch?feature=player_detailpage&v=tJb3rk_w8jQ

    The vehicle system was scrapped in the final version. Also, I found out in the database that the game was supposed to use an alternative fire for the weapons like in Unreal tournament.

  • #5649

    Alvares Edvardo
    Participant

    It is a pity he did not respond to messages ((Maybe he still engaged in SDK

  • #6123

    Alvares Edvardo
    Participant

    Need help, I changed the header file in the effect of Perseus mandate, and it works in the game, but not all work so most issues an error, need help!

  • #6129

    =MXT=Fred.cpp
    Keymaster

    Not sure I understand :S

  • #6135

    Alvares Edvardo
    Participant

    I managed to make the character ShadowCreature, add it all the effects and the material body, it works, it remains to fix the AI ​​and add sounds, all)) Videos later lay immediately on the forum)

  • #62475

    DeadYorick
    Participant

    I have obtained Maya 6 but it doesn’t seem to work with the plugins. Can anyone help me with it?

  • #62503

    Alvares Edvardo
    Participant

    they work, we definitely work

  • #62520

    DeadYorick
    Participant

    I’ve installed and reinstalled Maya and the plugins several times but each time I get this same error

    // Error: source “monolith/mpMain.mel”; //
    // Error: Cannot find file “monolith/mpMain.mel” for source statement. //

    I’ve also tested Maya 6.5 but this rejected the plugins outright. At this point, I’m forced to conclude the only repack of 6.0 I could find is broken in some capacity.

  • #62531

    Alvares Edvardo
    Participant
    • #62555

      DeadYorick
      Participant

      Hmm I’m getting the same problem. Now I’m thinking maybe I didn’t install the plugins correctly. I dropped them into the program’s source directory. Am I supposed to put them somewhere else?

      • #62557

        Alvares Edvardo
        Participant

        C:\Users\you_user\Documents\maya, I copied plug-in files there.

        • #62559

          DeadYorick
          Participant

          yay that worked.

          I wish the documentation explained this. Lol

  • #62536

    DeadYorick
    Participant

    thanks!

  • #5468

    benox50
    Member

    Well, this version is too old, so I cannot find it on torrent websites (no link or 0 seed)

    <=MXT=Fred.cpp> Will be nice if you can share it with GoogleDrive, this thing is free, up to 5Go.

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