Server crash on maps with activate items

Home Forums SEC2 Related Server crash on maps with activate items

This topic contains 1 reply, has 2 voices, and was last updated by Profile photo of =MXT=Fred.cpp =MXT=Fred.cpp 1 year, 9 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #9830

    UnKoolAidMan
    Participant

    It’s been years since I’d had a server going, so I built one up and got the gang back together for an evening.
    99% of the maps worked flawlessly, but a few (specifically Clone Crisis) locked the server.
    Running DM mode, it seemed to happen when someone would ‘activate’ something within the map (like when the ‘use’ hand appears). It’s a pretty generic error in Event Viewer:
    Faulting application name: FEARServer.exe, version: 1.8.282.0, time stamp: 0x44ef6b28
    Faulting module name: GameServer.dll, version: 1.8.282.0, time stamp: 0x53121805
    Exception code: 0xc0000005
    Fault offset: 0x0018a5e0
    Faulting process id: 0x440
    Faulting application start time: 0x01d0d7c1e22ca69a
    Faulting application path: C:\Program Files (x86)\Sierra\FEAR Standalone Server (SEC2)\FEARServer.exe
    Faulting module path: C:\Program Files (x86)\Sierra\FEAR Standalone Server (SEC2)\SEC2\GameServer.dll
    Report Id: 28b12588-46e3-11e5-9d53-448a5b2711e4

    Just wondered if it was a known issue, or do we just avoid using those maps altogether?
    Thanks in advance!

    #9868
    Profile photo of =MXT=Fred.cpp
    =MXT=Fred.cpp
    Keymaster

    Hmm looks like aknown issue with the FEAR / FEAR Combat resources.
    Some maps use elements from the single player campaign that are not included in FEAR Combat. Those will continue to crash the server when a map activates a missing element.
    Still, some people have managed to get exotic maps running, idk IF there’s a list of conflictive maps around.

Viewing 2 posts - 1 through 2 (of 2 total)

You must be logged in to reply to this topic.

FEAR Combat powered by FEAR Combat Community © 2015