August 29, 2012 at 10:49 pm #1726
Hello all, these are the new official tournament rules that had to be made after all of the avoidable mistakes that this tournament has experienced. Please provide your feedback here but as discussed with Fred and other admins, these are the ONLY official rules for the rest of the tournament.
FEAR-Community CTF Tournament #1
1. Eligible Teams and Players
2. Match Times
3. Match Environment
5. Tournament Structure
6. Prohibited Conduct
1. Eligible Teams and Players
A team is eligible to play in the tournament if they meet the following requirements:
1.1. Registration - Each team must register on FraggedNation and sign up for the tournament at this address.
1.2. Registration – Each team must field at least 4 players in order to be seeded.
1.3. Unique Players – Each player can only be in 1 team for the duration of the entire tournament.
1.4. Player Names – Players must play matches with the same name as on their FraggedNation profile.
1.5. Team Tags – Both teams must wear their team tags during matches.
1.6. Roster Lock – Rosters are locked after the first round matches have been played and cannot change for the duration of the tournament.
1.7. Team Sizes – Each team may have as many members on their roster as they want, however each team may only have 4 players present in the server at any given time.
1.8.1. Substitutes – A substitute player may join if another member of the team leaves the server, however no more than 4 players per team can be present in the server at any given time.
1.8.2. Substitutes – A substitute player must be on the team’s roster, however if the team roster only has 4 members, a substitute can be fielded from outside of their roster as long as the opposing team agrees. The opposing team is under no obligation to agree to this.
2. Match Times
Match times must be arranged within the following guidelines:
2.1. Communications – Team captains must post in their teams respective matchup thread in the forums and agree on a date and time for their match to be played. Both captains must agree on the match date and time.
2.2. Deadlines – Matches must be played within the 2 week period of each round so that the tournament may proceed in a timely manner. An extension can be awarded under exceptional circumstances at admin discretion.
2.3. Punctuality – All members of a team must be present in the server no later than 15 minutes after the scheduled match time. Teams then have an extra 15 minutes to verify the server settings and indicate that they are ready to play, or a forfeit can be issued at admin discretion, unless both teams agree to reschedule the match in the match challenge thread in FEAR-Community forums.
3. Match Environment
3.1. Eligible Servers - Any server can be used for tournament matches, provided that they are running the FEAR-Community tournament server settings and both teams agree to play there. If both teams do not agree on a server, matches will be played in the servers provided by the FEAR-Community, listed here:
3.2. Ping Balancing – In the event that pings are not able to be balanced in a server, 1 map will be played on a North American Server and 1 map will be played on a European Server so that the advantage does not last the entire match. In the event of a tiebreaker, the server where pings were the most even will be used. However, if both teams agree to play all maps on the same server, using multiple servers is not necessary.
3.3. Non-FEAR-Community Provided Servers – All servers not in the list in section 3.1. must have their IP and password posted in the match challenge thread on the FEAR-Community forums so that both teams can verify that the correct server settings are being used, and that the server is of acceptable performance quality, meanin that it does not noticeably lag or experience serious performance degradation.
3.4. Server Mod – Servers must be running the latest version of the SEC2 mod so that the server can be paused with the cmd_pause command in the event of a player crashing or disconnecting.
3.5. Server Settings – Servers must be running the following settings in order for a match to be played:
- Game Type = CTF
- RunSpeed = 1.3
- Friendly Fire = ON
- Regulation Time: 12 Minutes
- Sudden Death Overtime: 10 minutes
- 2 Medkits Maximum Per Player
- 3 Grenades Maximum Per Player
- 1 Remote Bomb Maximum Per Player
- 2 Proximity Grenades Maximum Per Player
- Super Weapons OFF
Referees are volunteers needed to oversee the match, must enforce the tournament rules and film the match.
4.1. Eligibility – Referees must be objective and free of any pre-existing bias or affiliation to either team.
4.2. Selection – Each team may choose 1 referee, as long as they are seen to be objective and unbiased. If the opposing team shows a valid reason why an individual cannot objectively referee a match in which they play, a tournament admin will replace them with a referee of their choosing. Referees should post in the forum thread for the match they will referee before the match is played in order to indicate they will be refereeing.
4.3. Starting Match - Referees must start the match via SCMD when both captains agree that their teams are ready in global chat.
4.4. Video and Screenshots – Each referee must film the match using FRAPS, DXTORY, Bandicam or another suitable game recording software and submit it to youtube at admin request. Video is preferred at a high resolution of 720p or higher, but not required. Referees must also reply to the tournament thread with screenshots of the match results on each map.
4.5. Enforcing Rules – Referees must ensure that players are not using illegal glitches, such as the sidestep glitch for walking silently, or leaning into walls in order to see through them. A referee must keep a log of all infractions observed during a match and warn a player to cease glitching at the time of observation. If a player is found to be abusing such glitches in a way that affects the outcome of a match, their team will be penalized at admin discretion, including but not limited to cancellation of single or multiple flag captures, map forfeiture, or forfeiture of entire match admin discretion.
4.6. Team Selection – If there is more than 1 referee officiating a match, they must ensure that they are on different teams in-game in order to better monitor both teams.
4.7. Voice Communication – Referees are prohibited from being in the same voice server channel as any members of a team playing the match they are officiating. Ideally all referees should be communicating with one another on a voice server that neither team is connected to, however this is encouraged and not required.
5. Winning Conditions
The following conditions will constitute a match win:
5.1. Map Wins – A team must win 2 maps in order to win their match.
5.2. Map Winning Conditions – A map is won by having the most flags at the end of regulation time. If both teams have same amount of flags at the end of a map’s regulation time, the server will automatically commence a sudden-death overtime round of 10 minutes. The first team to capture a flag in Sudden Death overtime wins the map.
5.3. Tie Breaker - If both teams have won 1 map each, a tie breaker map must be played. The winner of the tie breaker map wins the match.
5.4. Round Advancement - The team that wins the match will advance to the next round. The losing team is eliminated from the tournament. Winners will continue to progress in the tournament until only 2 teams remain. The winner of the match between these 2 final teams is the tournament winner.
5.5. Screenshots - In case referees forget to take screenshots, every player should take a game of the results on each map, and a member of the winning team should post a screenshot of the results in the forum thread corresponding to their match.
5.6. Reporting - A captain from the winning team must report the match results on FraggedNation, including screenshots of the results of each map played.
6. Prohibited Conduct
Players are prohibited from doing any of the following:
6.1. Hacking - Using any hack including but not limited to wallhack, ESP, no recoil, pick-up hack, auto-kill, etc.
6.2. Sidestep Glitch – Using the sidestep glitch to navigate the map without emitting footstep noises
6.3. Wall Glitching - Leaning into walls to see through them
6.4. Ladder Glitching - Using a ladder to switch ammunition types between weapons
6.5. Other Glitching - Using any other glitch that otherwise affects the outcome of the match
6.6. Sportsmanship - At no point during gameplay may players argue, flame, or insult each other using Global Chat.August 30, 2012 at 6:41 am #1788
Looks good, maybe the possibility of having team captains post end of round screen shots on the forum?August 30, 2012 at 10:38 am #1801
Sections 4.4, 5.5, and 5.6 updated to ensure screenshots are posted.
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