How to mod expansions?

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This topic contains 11 replies, has 3 voices, and was last updated by  Alvares Edvardo 4 months, 2 weeks ago.

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  • #46752

    DeadYorick
    Member

    I have a question. I’m looking to create a custom map for one of the F.E.A.R expansions. Either Extraction point or Perseus Mandate. I’m interested in creating a singleplayer map with the new weapons/enemies they added. How would I do so?

    #46823

    Alvares Edvardo
    Participant

    What do you have in mind? Do you need help with anything specific?

    #46827

    DeadYorick
    Member

    I’m interested in making a singleplayer map to Perseus Mandate (mostly just to see if I could). However the game’s arch00 files don’t have a .dep file so I’m wondering how do I create maps using worldedit.

    #46832

    Alvares Edvardo
    Participant

    Everything that goes beyond the first part of FEAR has no support from the developers, so we add missing characters and weapons to the game ourselves, some elements are still not available for now, my friend now adds and redesigns models from FEAR 2 project origin.

    #46834

    DeadYorick
    Member

    Ah okay. So I have to add models and weapons from the expansion back into the vanilla game?

    #46836

    Alvares Edvardo
    Participant

    Unfortunately this is a very laborious process, and in a nutshell it can not be described, I worked very long on this (about 4-5 years), not always of course, there are some nuances, let’s say different versions of files, our editor is not able to see the effects files created For add-ons.

    Start by mastering the main programs from the kit. I do not speak English, I’m Russian, so I can not shoot a video tutorial in English. You can go to my channel, there is a couple of videos. https://www.youtube.com/user/edvardoalvares89

    #46839

    DeadYorick
    Member

    https://www.youtube.com/watch?v=WHYTPTqjbVE is exactly what I’m talking about

    #46860

    Alvares Edvardo
    Participant

    There are a lot of subtleties about adding elements to the database, I would recommend first to master the worlds editor and look at how the database GDBedit is constructed, after that I could write how to add something simple, since my data does not succumb to the transfer to another SDK, I can not send you my innovations.

    #46869

    =MXT=Fred.cpp
    Keymaster

    On the other hand, there’s a branch of FEAR’s SEC2 focused on bring support for Mods and Expansions right into the game, without need to launch the game with different shortcuts. It whould be almost complete If It wasn’t because I had to focus on fixing the existing hacks on the wild.
    Here you can see an early development test:
    https://www.facebook.com/fredcpp/videos/1317024338393202/?permPage=1

    #46887

    Alvares Edvardo
    Participant

    Hi Fred! How is it going? Do you have specialists there to work with FXEditor?

    #46889

    =MXT=Fred.cpp
    Keymaster

    Still goning on!
    Hmm not that I know, maybe we can ask around!

    #46891

    Alvares Edvardo
    Participant

    I want to learn how to make high-quality effects of fire and explosions, until it turns out, one thing I realized, large and high-quality effects are collected from several ready-made ones and are selected from the list randomly.

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