How to mod expansions?

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This topic contains 20 replies, has 4 voices, and was last updated by  Alvares Edvardo 4 months, 3 weeks ago.

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    Posts
  • #46752

    DeadYorick
    Participant

    I have a question. I’m looking to create a custom map for one of the F.E.A.R expansions. Either Extraction point or Perseus Mandate. I’m interested in creating a singleplayer map with the new weapons/enemies they added. How would I do so?

  • #46823

    Alvares Edvardo
    Participant

    What do you have in mind? Do you need help with anything specific?

    • #46827

      DeadYorick
      Participant

      I’m interested in making a singleplayer map to Perseus Mandate (mostly just to see if I could). However the game’s arch00 files don’t have a .dep file so I’m wondering how do I create maps using worldedit.

  • #46832

    Alvares Edvardo
    Participant

    Everything that goes beyond the first part of FEAR has no support from the developers, so we add missing characters and weapons to the game ourselves, some elements are still not available for now, my friend now adds and redesigns models from FEAR 2 project origin.

  • #46834

    DeadYorick
    Participant

    Ah okay. So I have to add models and weapons from the expansion back into the vanilla game?

  • #46836

    Alvares Edvardo
    Participant

    Unfortunately this is a very laborious process, and in a nutshell it can not be described, I worked very long on this (about 4-5 years), not always of course, there are some nuances, let’s say different versions of files, our editor is not able to see the effects files created For add-ons.

    Start by mastering the main programs from the kit. I do not speak English, I’m Russian, so I can not shoot a video tutorial in English. You can go to my channel, there is a couple of videos. https://www.youtube.com/user/edvardoalvares89

  • #46839

    DeadYorick
    Participant

    https://www.youtube.com/watch?v=WHYTPTqjbVE is exactly what I’m talking about

  • #46860

    Alvares Edvardo
    Participant

    There are a lot of subtleties about adding elements to the database, I would recommend first to master the worlds editor and look at how the database GDBedit is constructed, after that I could write how to add something simple, since my data does not succumb to the transfer to another SDK, I can not send you my innovations.

  • #46869

    =MXT=Fred.cpp
    Keymaster

    On the other hand, there’s a branch of FEAR’s SEC2 focused on bring support for Mods and Expansions right into the game, without need to launch the game with different shortcuts. It whould be almost complete If It wasn’t because I had to focus on fixing the existing hacks on the wild.
    Here you can see an early development test:
    https://www.facebook.com/fredcpp/videos/1317024338393202/?permPage=1

  • #46887

    Alvares Edvardo
    Participant

    Hi Fred! How is it going? Do you have specialists there to work with FXEditor?

  • #46889

    =MXT=Fred.cpp
    Keymaster

    Still goning on!
    Hmm not that I know, maybe we can ask around!

  • #46891

    Alvares Edvardo
    Participant

    I want to learn how to make high-quality effects of fire and explosions, until it turns out, one thing I realized, large and high-quality effects are collected from several ready-made ones and are selected from the list randomly.

  • #52850

    Tigershark
    Member

    Just back after a long hiatus and was wondering if anyone has managed to export any character models from Extraction Point into the SDK. Specifically, I’d like to use the Phantom Nurse in a single-player map I’m working on. All I’d need is the idle animation as in my map her only function would be to convey a piece of information to the player then vanish.

    I had a set of instructions on how to export enemies from years ago but I could never get it to work with the nurse. Any help would be greatly appreciated.

  • #52854

    Alvares Edvardo
    Participant

    My friend and I added even the characters from the project origin, though we need some finalization, but progress is progress, it can not be stopped.

  • #52856

    Tigershark
    Member

    If you have the nurse from Extraction Point would you be able to post it somewhere so I can download it and put it into the SDK? Thanks.

  • #52858

    Alvares Edvardo
    Participant

    Unfortunately it’s not so simple as making a sandwich, then you need to make it into the database. Today it’s too late, I’ll tell you tomorrow how to do it.

  • #52860

    Tigershark
    Member

    OK, thank you.

  • #52892

    Alvares Edvardo
    Participant

    Greetings. Download the archive and add it to your SDK folder, then go to the GDBEditor and compile the database, there should be no mistakes, if everything goes well, then in the world editor you will find a nurse. If you have problems then write.

    https://yadi.sk/d/vSJKVSho3QnjeR

    Best Regards Alvares.

  • #52894

    Tigershark
    Member

    I’m at work right now but I’ll do this when I get home. Thank you for all your help.

  • #53212

    Tigershark
    Member

    I now have the nurse in World Edit. Thanks for the help. My only remaining question is if this model has an idling animation or is static. I recompiled both the FEAR database and the animation database but the nurse just stands still. Also, can this model be accessed by ModelEdit? Thanks again.

  • #53214

    Alvares Edvardo
    Participant

    As far as I know she does not have game animations, she seems to be used only in cutscenes, and for the model editor, I do not have the source (

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